The game was recently released in Japan as part of Hamster’s Arcade Archives and who knows what’s with Irem Software Engineering nowadays with no new games coming in from them although being a game company wasn’t the main plan in the first place but the game development business pretty much migrated elsewhere with Granzella, the makers of Disaster Report series.
10-Yard Fight is a Rugby/American Football themed sports arcade game where you have to reach the goal for a touchdown through offensive play. However, the arcade version doesn’t have the defensive play and that can turn people off as if they’re better off with other American Football-themed video games where they can learn additional sports techniques pulled off by the in-game sports players.
This is one of those games I played in my childhood and I believe that I scored touchdowns in it before although things are as difficult as the real-life sports. It will take minutes for a goal to happen, usually in soccer, rugby, etc. For basketball, it may be a different story as it doesn’t take a long time for a ball to reach through the hoop. Other sports video games I played were Nintendo’s Tennis, Soccer, Baseball and Golf and even some third-party soccer game as those games were part of the unofficial compilation cartridge or system on a chip in which the entire thing is stored inside the clone system.
Sports-wise, I may as well go for baseball when possible although I’m unspeakably terrible at sports. I should be able to swim but I can never know where am I going as if I’m swimming blindly or something.
I forgot to blog about the Switch release of Phantom Breaker Battle Grounds Overdrive which sort of came out like this year or something. It is likely to be based on the Playstation 4 port with additional contents, additional shaders, additional enemies on screen as well as different soundtrack. It’s a shame that there were rarely gameplay videos of the entire game on the Playstation 4 at the time after the game’s release although there were already tons of them of the other versions. I don’t know the difference between the Switch and the Playstation 4 versions although I already made guesses that the Switch version is identical to the Playstation 4 version.
Perhaps, people were already interested with next-gen looking Playstation 4 games as if they fulfilled the standards of the next-gen console. This on the other hand, had graphical enhancements when ported to Playstation 4. Sure, it looks like an indie-style game that whatever enhancement is unnecessary but this is made by the actual company. The other games whose graphics are like one generation behind the Playstation 4 are probably Darius Burst Chronicle Saviours, Super Stardust Ultra as well as the other games originally released on Type X2 and Ringedge 2 for the arcades. Obviously, it is quite unnecessary for the developers to redo the graphics from scratch for the sake of fulfilling the standards of the next-gen console as those games started off in the arcades originally.
The bigger reason of playing Phantom Breaker and its spinoff is the guest characters like the ones from Steins Gate and Chaos Head series and the 5PB visual novel games are still on-going as we speak.
Galgun VR is like based on Galgun Double Piece which is more or less the sequel or the reboot to the original and things are getting quite worse and more disturbing in Galgun VR and of course, Galgun 2 which comes out on both Sony and Nintendo current consoles. The original one was disturbing enough to Microsoft that Inti-Creates was forced to alter some parts of the game to make things less disturbing but then even, this is where things have become more disturbing with later Galgun games. The same may probably go for Senran Kagura franchise and some of those games are getting close to being rated A for Adults-Only but why would I want to discover crap like these like it’s beyond me. If I want something decent with nothing disturbing, I can go for that kind but I think it’s already too late by the time I came up with that principle as people were already turned off over crap like this and if you get caught appreciating that, you’ll be scolded or maybe ostracized.
The non-Japanese release of Galgun games has already increased the weirdness or radicalization level like it turned more people off while attracting even more filthy nerds who like perverted, violent and/or gore-ish shit. This kind of obsession is already quite disturbing to me although I already discovered the original Galgun like years ago during its debut on the Xbox 360. The series is rated CERO D or M for Mature at best. Sure, you can try to do good things in Galgun Double Piece like you can in various AAA western games like Fallout series although there are already items in Galgun Double Piece that can make you do disgusting shit to the on-screen students. The worse thing is that some of the nerds already had their future ruined due to that amount of over-obsession like the one who came up with the Mirai botnet for instance.
And of course, the custom outfits (either come with the game or DLC) for the students that are coming at you during the gameplay, some of the outfits have actual purposes while the others look kind of idea-less.
The reason for discovering the first Galgun game in the past is that the entire series is a rail-shooter except that you use the cupid gun to shoot the arrows at the students who are coming at the male protagonist. This is due to the fact that some angel has gone a little bit too far in targeting a boy and now it looks like the girls are after him due to his popularity like they have a crush on him or something. Without looking for true love as required by the game’s story, he will be completely lonely at the end of the day. The sequel introduces newer characters like the devils trying to mess with the people in school in addition to the angels. I don’t know what things are like in Galgun 2 but for Galgun Double Peace, you expect newer game engine for the Playstation 4 release.
Although Alchemist the publisher was like gone, the series continues with Inti-Creates being the main developers. They also come up with the other Megaman-style games including Mighty No.9 which is the spiritual successor to the Megaman franchise although it is mediocre in my opinion.
Common things about Psikyo games ported to Switch are that they don’t have online leaderboards, wallpapers that are HD-ish with new HUD along with other stuffs presentation-wise. There’s also the opportunity to play in vertical mode on the Switch console. However, there are some minor things that you may need to notice in terms of conversion method. Strikers 1945 II on Switch has missing frames for the explosions as if the game is based on the Playstation port.
During the time of Psikyo games on the 32-bit arcade system with the SH2 CPUs, they tend to have pre-rendered computer graphics with later Psikyo games going even more with that in a weird way like Sol Divide and Space Bomber for instance over weird gameplay and design concept like they were trying to test out the potential of the computer graphics on that system at the time. There were other games that were not shmup games on that same system as well but you can find some development surprises.
The IPs of Psikyo classics are now with Zerodiv and many of those classics are being re-released on Switch while ensuring that the presentation is more accurate. There might be PS2 Psikyo compilations although some of them have inaccurate presentations while having re-arranged music.
Zero Gunner 2 on Switch has widescreen support, altered explosion and smoke effects as the game was like remade from scratch by Zerodiv but the way they ported it to Switch caused more minor flaws. Ikaruga falls on the same era as Zero Gunner 2 as they started on Sega Naomi in the arcades before getting console releases on Dreamcast. Ikaruga was also released on other gaming platforms and the Xbox 360 version via XBLA enhances the graphics with Nesica X Live version enhancing the game even more. The Steam version is like definitive if you ask me as it is based on Nesica X Live arcade version which is based on XBLA version. The Switch version is commonly comparable to the Steam version. Like other versions of the game, you get vertical screen orientation support as well as various modes.
I hope the conversion for the Switch version is a decent one when it comes out at the end of this month as from what I saw of gameplay videos of Zero Gunner 2 Switch version, I was disappointed from the way that game was ported with strange way of objects falling for instance.
Honestly, I couldn’t know what was going on during the first hour of their gig. Was it a technical problem or maybe a difficulty in transitioning between genres. Later on, there was some silence due to someone disturbing the DJ set or something but nevertheless, the party still continued on. Another strange thing was that the gig ended an hour early or some sort that the OSN Radio Plus tuned in to something else which wasn’t from Rev Up Stomp Out gig or some sort that took place at the same venue. However, it was a smooth Hardcore mix that lasted an hour or more although the person doing that mix was obviously someone else from elsewhere as indicated from OSN Radio Plus’ frequency switching.
To go to the venue myself for real might cause those stinking retards at home to be worried again as if they might talk crap about public troubles happening to me at nighttime. Then again, how am I supposed to network with those behind the gig? Or maybe this isn’t the right time until I get fully trained in DJing as skills and experience are likely required even for the first gig.
To switch genres in your mix is a challenging trick as it requires more than basic DJ techniques. Other DJ techniques I was recently curious about were the Slip Vinyl and Beat Juggling and I knew things about Beat Juggling recently. It is about playing the same song on both decks and the playback points must not be too far. You can try with Cue buttons but I still recommend that you use the turntable for that technique. Unfortunately, this is a questionable technique if you have a DJ controller.
Other future plans may include going to DJ schools but I already know on how expensive the courses are. I managed to learn more of turntable scratching from CreativeLive DJ courses when they were free at the special time but that wasn’t enough for me. There may be Practice Sessions and Trial Lessons which are less expensive although Practice Sessions are likely to be for those experienced including the DJs who already got their gigs before.
One disclaimer: I had seen gameplay videos of the game and it remained Japan-only at that time until recently, there is a global release unexpectedly.
There are tons of differences this time when you compare this to Love Live School Idol Festival which is one of those games released outside Japan on mobile. The way you manage cards is different and especially the way you start the song at anytime. Not to mention that the game already has the card conversion stuff in case you have duplicates and Co-Op play similar to the Friendly Match events in the other game. Score Match on the other hand is closely comparable to the VS Multiplayer Mode in Groove Coaster 3 and later as well as other rhythm games that have online VS Multiplayer Mode in which Beatmania IIDX recently had one with Arena Mode. Having a Co-Op Live in this game makes a little sense for some reason when compared to Co-Op play in Rock Band, Guitar Hero and Guitar Freaks series when you play together like a band. It is something to do with the gameplay and the concept for a mobile game and really, you’re not playing as one of the band members. Instead, it’s like merging the card sets from various players for an overall contribution or something.
Next is the song list, in addition to songs from the franchise including the game’s exclusive ones, there are licensed covers of the existing songs provided that they fit the games like this. In addition to cards leveling up from playing the songs, they can also be leveled up through various managements like the tickets and stuffs but to do card transformation/awakening is a different story. You’re supposed to level up the card to the max and then you can do the awakening. I don’t know if there’s bonding feature like the other games have.
It’s one bigger game than Love Live School Idol Festival if you ask me like you have to manage multiple bands by leveling up the band rank to unlock additional stories and there are also places you may have to unlock in the map perhaps for additional story, band or whatever else the game has to offer. Needless to say, the gameplay is NOT original and even the later update of Tokyo 7th Sisters uses the similar gameplay although seeing the SD-dancers in action is one opportunity in addition to FMVs which are less distracting. There’s another rhythm game on mobile that has the similar gameplay as well. In fact, it can be a whole lot better to see the songs from this franchise playable in Guitarfreaks/Drummania if you want a proper rock-themed rhythm game. Besides, it’s a fat chance for an arcade or console version of this mobile game to happen with guitar/drum controllers.
One last thing is regarding the Loot Box and Microtransaction features, as outnumbering this sub-genre is, it can be a huge money sucker if you’re looking for a specific item which is a complicated objective. I guess that even gathering a set of Super/Ultra Rare cards is not an easy task either but it will help you to score even better. Oh, there are also gameplay videos of someone playing this on the Beatstream arcade cabinet whose monitor is hooked up to his Android device like it’s a DIY arcade machine for rhythm gaming. For other games he played on that cabinet, well, you can look up his YouTube channel.
There’s probably not much to say about King of Fighters 97 Global Match on Playstation 4, Vita and Steam as it’s essentially a re-release with online match support. It may be the same for other classic SNK games released on modern gaming platforms with wallpapers and stuffs instead of the interface you know of from Hamster Arcade Archives.
I don’t know who actually ported King of Fighters 97 to those platforms mentioned above but there is one particular fact I know of. The game is so much popular in China and we already know that SNK as you know it was acquired by the Chinese company so expect the King of Fighters franchise to grow even bigger than ever like it already did with comics, short-animations based on KOF Maximum Impact series as well as the 3D animation produced by a Chinese company which you can watch on SNK’s official YouTube channel.
Also, don’t expect something new for King of Fighters 97 Global Match like arranged music, redone graphics, etc. Although it has the new subtitle, it is not a remake like KOF 94 is remade on Playstation 2 as King of Fighters 94 Rebout. There may be a beat-em-up game on mobile named King of Fighters 97 OL but keep in mind that it is a spinoff, not a remake. It may be the same for King of Fighters 98UM OL but that’s a tale for another time.
There may be Gallery Mode where you can view high resolution artworks as well as other game modes in addition to the Arcade Mode.
From what I had seen, some parts of the interface are still based on Groove Coaster 3 as if they look exactly the same or some sort. Like Groove Coaster 3, Groove Coaster 4 for the arcades will have the new nagivators, songs and even other stuffs to take a look at.
What’s new in Groove Coaster 4 is the modification of the difficulty range similar to what other rhythm games do as well as the stage unlocking system and various online functions. Like Sound Voltex IV, you should be able to purchase/unlock items during the game using the in-game currency. To unlock additional songs will be to go to the game’s player site provided that you have your Nesica account and that your account is linked to the Nesica card containing the play data for the game. The shop for unlocking songs is still there although there are changes to the song list. Needless to say, each song is quite expensive to unlock and it takes tons of runs to reach the sufficient amount of in-game currency known as Groove Coins. By taking tons of runs, you are consuming so much money for coins/quarters.
It was a great time regarding the crossover campaigns that happened in Groove Coaster 3 like those using songs from various Taito games or various shmup games which I already attempted in the arcades at that time. Lightning Strikes from Raiden III was one of the songs I attempted like I had a nostalgic memory of having played Raiden III in the arcades. One thing to note is that many of those shmup games involved in those events for Groove Coaster 3 already had the console ports although certain of them started off on the consoles, not the arcades, like Raiden V started off on Xbox One two years ago.
Well, I might have played the original Cytus before although I didn’t have so much time to play the heck out of it although it had tons of songs to go through and the challenge is quite equal to the challenge level from the arcade rhythm games. The original had been updated with tons of chapters and needless to say, the story doesn’t end there when the sequel had recently come out a few months ago. The story of the original Cytus is that some mutant virus or whatever has taken place and to find a safe place for humans’ survival is a tough thing, not to mention that the human memories have to be archived or something. There lies an Android that needs tons of memories through music so I don’t know what happens next in the sequel. I also know the story of Deemo as well and it’s quite dramatic.
Before the sequel hit the final stage, it was available on IOS in beta stage. And at the time, Rayark is also working on the Playstation 4 version of Deemo which is a strange move to me as it may borrow the strange move from the Switch version of Voez in which you use the physical controls when compared to the touch screen controls. I don’t know if that defeats the challenge but such games like Deemo, Cytus and Voez should stay on the devices that are touch-screen compatible. To port a mobile rhythm game to console with full control compatibility like Musync on consoles is a different story.
Prior to regular updates of the original Cytus, you have to pay for additional chapters but as the game became popular, it was updated for free with additional chapters unlocked without having to pay for them. Perhaps, it was to combat piracy or something but what about the mods and hacks that make the game unfair?
The song, Brain Power, is a famous one. It was originally on Sound Voltex II before the DJ/producer ended the contract with Konami to ensure that he had the full rights to the song. Eventually, it was available on other rhythm games as a third-party song including Cytus II. You can check out the story if you want but be warned of spoilers.