Space Invaders Extreme and Groove Coaster on Steam

This is originally on XBLA, DS and PSP and the Steam version is likely to be based on XBLA version or maybe something else. The release for Steam is part of Space Invaders 40th Anniversary celebration although Taito could have come up with a new Space Invaders game for the celebration instead. Back thnen, I had gameplay videos of the game that was played on my Playstation Portable although the videos were seriously blurry and choppy. Fast-forward to the recent time where I’ve been using the Lifecam webcam for clearer and smoother video although having HD video may mean the drop in framerate.

Another announcement from Taito is Groove Coaster Steam version. How do you play that when you know the controls for the mobile and arcade versions? Obviously, when it comes to playing Groove Coaster on Android emulators, the only way will be the mouse and that can be difficult that way. However, a standard game controller should be handy enough for the console/Steam versions of Groove Coaster although a console/PC version of today’s rhythm games won’t be easy to be frank as the rhythm games on mobile and arcades nowadays are being updated on a regular basis with new songs.


Rashlander for arcade

Whatever this indie game is, it is a retro-styled mix of Asteroids & Lunar Lander where you’re supposed to land on specific spots of various meteor/rocks without crashing your ship. I don’t know which game engine this game uses although I know the fact that it is on the same arcade system as Skycurser.

The makers of Skycurser, Griffin Aerotech, had made the Airframe as far as I know but the information about how indie arcade games are being made using Game Maker Studio, Construct 2 and Unity is quite scarce. The interesting thing is that you should be able to publish those games made using one of those game engines to HTML5 so that they can be played on the Airframe arcade machine. It is an indie game answer to many of the professional PC-based arcade systems although some of the games like Skycurser are old-school looking instead of going towards the current-gen but that’s indie game for you. For indie games on consoles and Steam, they can be ported to other systems with minor changes. Optionally, the other versions will have additional features.

So here’s the thing, you approach the Skycurser development team to see if you want to make your own indie arcade game for the Airframe like the developers of Rashlander did. There’s one major problem though, the development kit and the edition of whatever game engine that allows HTML5 export can be EXPENSIVE AS HELL and I have no idea on how you will obtain the Airframe stuff.

To put in a bunch of arcade elements like Operators Menu, Hardware Check and Coin/Credit Control into those game engines will be no easy feat although the Unity engine already opened doors for arcade game development in Japan.

I don’t know what the controller will be like for the arcade version of Rashlander and the PC port may add additional challenges in terms of controls. The arcade version was already out late last year and the PC port will be released sometime this year.

Aka to Blue (Red and Blue)

It was a notorious moment to find a bunch of Capcom’s 194x and Raiden ripoff/clone games on Google Play store. Some of the games had stolen assets from those games or whatnot like the ship looking similar, the firepower being quite similar as well as the sound effects. That’s not cloning at times if you’re trying to take those kinds of assets like that. To find an original shmup game on mobile that gives you pure arcade experience is a rare story. Aka to Blue/Red and Blue is one game that requires later versions of IOS and Android as it provides arcade and console gaming experience.

The game consists of 5 levels as well as two ships to choose from as stated from the game’s title. The red man is kind of cool and badass like he sort of reminds you of Sol Badguy from Guilty Gear while the blue lady is seen being formal at times. It is a famous game due to professional developers involved in it. Plus, the music is all rock-style.

The gameplay is interesting in a way that you get to replenish the bomb-like defense quickly without having to traditionally collect the bomb item. It supersedes Dodonpachi Maximum in a way that you have multiple levels of bomb-like special attack but be warned, it’s a hard game like other bullet hell shooters on mobile.

RXN -Raijin- for Nintendo Switch

What’s a year without brand new arcade shooters? 2017 has Nex Machina from Housemarque which demonstrates the same graphical power as Resogun does in 2013. Not to mention Raiden V Director’s Cut for Playstation 4 and Steam although the game was released on that year for Xbox One. The unforgiving thing is the late celebration of the franchise’s 20th anniversary but if not for delays or whatnot, the game could have been released last year although there’s one concern, would the game quality be that good?

To tell you the truth, the game consists of 30+ chapters although the flow turns out to be repeated looking short levels instead and that’s even worse than Capcom’s 1942 where every stage takes place at sea with the last few or maybe the last stage taking place in a city or some kind. It’s an unacceptable design for a shmup game and especially on the way the game ends after the last chapter. What a mixed bag the game is and the gameplay videos can be seen from Mikado Game Center’s official YouTube channel.

By SilveryFJ Posted in Switch

Street Fighter V Arcade Edition

The edition name is misleading so to speak as there doesn’t seem to be the arcade version of Street Fighter V. Instead, it is an update to the original which has been milked to this day with regular free updates like additional characters via Seasons or something. This edition will have Arcade Mode which is the long-term promise to make things as common as ever similar to what other fighting games have. Even Marvel vs Capcom Infinite has the Arcade Mode although it is a mixed bag as if the story part is mainly focused on Story Mode. Those who buy games just for multiplayer modes are apparently the immature-ass people who waste their money and developers’ efforts like that. What’s an arcade-style game for if there’s no Arcade Mode? Are you trying to make Capcom even more different than ever? It’s pathetic to defend the absense of important common main modes like Arcade Mode. Perhaps, somebody should teach you what those modes are as well as large amount of maturity.

The Arcade Edition update will have changed UI as well as Season 3 characteres and is available as a free update for those who have owned the original version of the game. About upcoming stuffs that will be available in the game as free future updates, there’s absolutely no reason to whine about them. If you find something unappealing, why use it in the first place?

Densha De Go Reboots

The reboot took place in 2016 with the release of the game on IOS and Android while the arcade game being released in 2017. Obviously, the arcade game of the same name as part of the franchise reboot is the most anticipated one with the cabinet design being modeled after the driver car of the specific train. The screens may represent the windows of the train car but that doesn’t seem to be the case. Also, the fourth monitor is used for the touchscreen giving you virtual controls of the train in addition to the main physical controls like setting the train to accelerate or brake. The pedal is for horning and you use it for incoming bridges, incoming workers as well as the part where someone freaks out while you arrive at the station. Other on-screen settings include some brightness, the wiper as well as the upcoming objectives to appreciate and adhere by sliding the bar to the right and then adhering to the next speed limit for the orange box or the exact speed for the blue box. There’s also the button that should be toggled on only after the doors are closed before you start driving the train.

Like the previous games in the series, you’re supposed to drive to the next stop in time while obeying the rules. For the previous games, you get the schedule time and the main time. If the main time is reduced to zero, it’s game over although this doesn’t seem to be present in the reboot. The schedule time is still in the reboot though. It’s just that you’re presented on how much time left in moving from one stop to another. Getting negative time left means that you’re seconds late. Also, the distance left value can turn negative if you go over the end spot. Go over that too far and you may have missed the station which gives you serious consequences. You can also be penalized if you accelerate after the train halts completely while on the next station like trying to arrive as the exact spot. The exact spot at the end of the next station is indicated by the glowing exclamation sign.

In case of the arcade reboot, you get points for doing well but you get deducted of points for incompetence. Each mission consists of few train stations similar to previous games and higher difficulties mean lesser room for mistakes. Plus, the game will be updated with additional contents like additional train stations, missions with different weather conditions although I don’t know if there will be missions where in the middle of the tracks, there will be traffic lights to keep a look out for. If there’s something ahead in the traffic area, you’ll be notified by the ATS alarm to stop the train immediately. Bumping into something results in an accident.

Other Densha De Go games may involve driving the train on road similar to western countries where train tracks take place on the road so the same rules apply there.

Needless to say, the rules are unspeakably strict for the first game and they are less strict for the later games but even then, high amount of guts and competence are required if you want to get through without any single trouble caused.

For the reboot, the game utilizes Unreal Engine 4, Taito Type X4, multiple monitors and next-gen graphics cards to provide realism in the graphics. The mascot character for the series is replaced with a new support character as if the characters look Square-Enix style or some kind. But this is a better game than say, Summer Lesson by Namco which also uses the same graphical style and same game engine. The only time the adviser says in the previous games is that if you do something bad or poor that you’ll be nagged. In the reboot, the new adviser says out praises or criticisms depending on your performance. Not to mention that there will be text boxes on top popping up, saying that you have passed that point above the speed limit or you have to stop at 4m or below at the end of the next station as indicated by Distance Left. Getting negative values on Distance Left or Time Left is a bad idea.

Lastly, for the arcade reboot’s target audience. It is suited for children, teenagers, adults and even those who are train drivers as well. Even the fans of public transports are included as well. This is a closer simulation to the train driver job than the previous games in the series over the cabinet design.

Serato Scratch: Fundamentals For You at CreativeLive

There’s probably not much to say about this side-class as it is about the interface navigation of Serato DJ software which has features similar to other DJ software. It mentions things like crates, rules that do something to new tracks or something according to the criteria and of course, the adjustment to beat-grid markers, navigation of the cues and other stuffs which can be useful for preparing tracks for better beatmatching.

The second part of the lesson mentioned the crates which may represent the custom folders exclusive to the software as well as the rules like I already mentioned above. The third part has additional settings to adjust like using keyboard shortcuts to navigate the cues if only something is checked where such things can be done while holding Shift key as well as the auto-detection of the gain. One interesting thing to pay attention is the adjustment of the beat-grid. Sometimes, the markers are set incorrectly when the new tracks are initialized by the DJ software for the first time but somehow, Serato DJ makes things easier in shifting the markers and adjusting the BPM range by resizing the space in between markers. Not to mention that you can add additional separations on various parts of the track like one part going 130BPM with the other going 80BPM for instance.

So, it’s all about beatmatching preparation and it can be useful to spend some important time to prepare cues, adjust the beat-grid markers and familiarize with different music structure with every different genre. One more thing to mention is the Looping feature, you can scroll left and right as well as to turn on or off the various loop with the press of one of the buttons. Another cool feature is having 2 decimal places for the BPM but it seems that other DJ software already has that.

Unfortunately, to master the Loop feature will require learning the Intermediate/Advanced DJ course and that course at CreativeLive teaches you about starting your DJ business, setting up Cues and Loops as well as the DJ FXs like Filters, Flangers, Gates, etc. Also, the course itself is quite short like it lasts for estimated an hour.

Scratch DJ Academy – DJ Fundamentals at CreativeLive

As this was viewed for free for a limited time, I was able to view the entire 13 lessons. Lessons 1 and 4 are free but to access the rest of the course, you will have to buy it. The live broadcast probably started in 1AM Singapore Time at Day 1 of the course or morning time for Pacific Time which is the western timezone. According to the syllabus, it has Parts 1 and 2 and this course is more or less Part 1. I guess that the second part is the Intermediate/Advanced DJ course from the same academy at the same site by DJ Hapa.

Before I learnt the entire course, I learnt the mini course on turntable scratching that was organized by Digital DJ Tips. To see the full course would require buying it and the same goes for this course but this course seems to be more than turntable scratching as it teaches you the DJ gear setup, music structure, song breakdown and manual beatmatching techniques. Of course, the intermediate and advanced ways of beatmatching can make things enjoyable for yourself like to keep yourself busy and energetic in spinning the music.

Using the number of beats per bar and number of bars, you should be able to understand the difference in pattens and especially when scratching the turntable. Of course, the challenging thing is scratching the turntable and using the crossfader without even looking at the screen. I followed along the Simon-Says part of turntable scratching lesson although I did so inaccurately as the patterns can be challenging to memorize. There’s also the manual beatmatching lesson in which DJ Hapa showed various techniques like turntable scratching, common technique like navigating the track by using the outer part of the turntable as well as adjusting the tempo and ensuring that the beats are in sync. You can try using Sync button but I don’t recommend that you use it the entire gig as things can be boring after that but the manual and traditional beatmatching is an absolute challenge and if you don’t know what you’re doing, you may screw up your set.

Future challenges in beatmatching I’ll like to do:

  1. Transitioning to the next song and then changing the BPM a little bit.
  2. Using the additional techniques DJ Hapa taught.
  3. Preparing cues for future beatmatching although the traditional way can be more challenging.

The live broadcast eventually repeated itself after going through the last lesson so the entire thing took like 5+ hours from 1AM Singapore Time. However, buying this course is the most recommended way if you want to access the lessons at anytime so that there won’t be any schedule conflicts.

Rev Up Stomp Out live stream at OSN Radio

The Hardstyle/Hardcore DJ gig by the organizers of Rev Up Stomp Out is back this month and it has been a few months since I attended one at Piedra Negra for first time clubbing. However, this is a different story this time as I tuned in to the live stream from the bedroom as I have the on-going sore eyes which are getting worse ever since the last month. I wonder if stupid things being done are the cause of this or maybe the on-going bad influence from various idiots I saw was the reason on why I got that.

In comparison to this month’s Rev Up Stomp Out and the one from last November, here are the followings:

  1. At least the drama music isn’t played this month by accident or something.
  2. This month’s event has some spoilers.
  3. The only criticism with the UK Hardcore set for this month’s event is one track about not wanting to work as if work is for losers or something. If I have become a DJ for real, one ridiculous thing is a bunch of motivating tracks to see if people are willing to work on something again.
  4. Regarding the UK/Happy Hardcore set, I recognized some S3RL tracks from last November’s event/gig and this month’s has On My Wings Zekk Remix and Dougal & Gammer’s Guitar Hero.

Unfortunately, when someone talked on the mic while the music was playing, there was some sound distortion going on during the live stream when compared to having gone to the actual event venue for clubbing. Like the last November’s gig, the DJs and organizers behind the event have the license to live stream this month’s gig through OSN Radio.

SITEX 2017 Day 4

It’s the final day of the event at Singapore Expo this year and needless to say, I discovered more stuffs there and bought something from that event. Various stuffs included the band and DJ performance taking place at the venue, karaoke booths, NES/Famicom clone booth and even the home theater venue from another brand.

About the band and DJ performance taking place there, the performance was bound to start sometime at night there and you need various knowledge if you wanted to register for it. Second is the karaoke booths which I forgot to blog about where you can buy the karaoke machine home. It’s not the laserdisc player that has the karaoke mode I’m referring to ever since I had ones in my childhood. Various laserdisc players have their internal karaoke scoring system while the external karaoke scoring addons are just the addons for the existing physical media players. These from this year’s SITEX event are more or less the home equivalent to Joysound public karaoke center. There’s the Joysound addon for game consoles but again, it’s just an external karaoke addon for an existing system. I don’t do the karaoke thing but it was an interesting discovery at the IT event. Next is the home theater booth from Devialet and I saw a giant turntable which is so suited for home entertainment in the living room although I don’t know if you can fit the existing vinyl records but as the purpose suggests, that turntable there wasn’t DJ-suited as it is quite large like a table with spinnable center.

Lastly is the NES/Famicom clone booth where I saw two consoles that looked like the NES Classic Edition and the Famicom with its cartridge slot but they were clones like always with the cartridges being the multi-game carts. Why would they get involved in IT events like this? This is some technology that could be suited in China or something and I already got my childhood wasted due to non-genuine systems and cartridges. I bet Nintendo won’t accept something like this. The PC-Engine and its games I had played in my childhood were genuine and so is the Game Boy Color that I have although the games I played on that console weren’t genuine as they were in the multi-game cart. Perhaps, I could have bought the NES Classic Edition if I wanted to but the problem is that I might end up leaving other games unplayed and it may be the same for SNES Classic Edition that recently came out this year. At least those systems are genuine, so are the games stored in them internally and the emulation is official and superior. The Famicom clone being shown at the booth had the higher sound pitch for some reason but its controllers had additional buttons for turbo-fire.

In the end, I bought the Sony-branded bluetooth speaker and the ASUS-branded gaming mechanical keyboard. Not to mention that I decided not to attend the discussion meeting today and the exploration took such a long time since the event is quite big. Even the PC Show event at Singapore Expo is said to be large as well like it takes two halls. Talk about a few hours taken in exploring the venue that the meeting already ended by then. The way the meeting starts and ends is some kind of chanting. Additional thing I saw from the Tech Career booth had the list of IT jobs like System Administrator, Network Engineer, IT Support Technican along with the company like OPUS which I recognized from Jobsbank or something.

Thankfully like a few years ago, I wasn’t asked to explain about why didn’t I attend those events I had been avoiding but to explain that I went elsewhere would open opportunities to some consequences like I would be held back a year or something for messing with the importance level as if those events were more important than the DJ lessons I had. However, all of these were just my imaginations.

One imaginary story is that you get approached and mailed by someone who dresses up as a magic teacher as part of his disguise and told to attend his events despite the fact that they are organized illegally in which you’ll think that nobody attends them. By avoiding his events, there will be consequences given but on the contrary, the consequences are false all along that you shouldn’t worry about in the first place. Even worse is that he has hijacked the school system of all magic academies in which all freshmen including you get chosen incorrect courses that many magic teachers from all magic academies will investigate the incident. And yet he denies all the bad things he’s done and claims that it’s for the sake of students’ graduation from the engineering field he’s heavily obsessed with through those events. Normally, there are no consequences for missing, failing to attend or avoiding academic events but he’s made things way too strict that he holds back those who don’t attend his events for a year or something. The controversy has been going on for several months but even if he’s charged by kingdom courts, it’s already wasted the long time of the victims’ in which the victims will finally get to study the ones they truly want based on various criteria.

For this year’s SITEX, it’s a different story. The discussion meeting wasn’t part of my main interest in the first place like it looked alienating to us and who the hell came up with the negotiation and idea to drag me into such nonsensical shit in the first place.